Robot, tell me a bedtime story

dc.contributor.advisorLewis, Lundy
dc.contributor.authorRyan, Steven
dc.date.accessioned2015-04-23T12:39:49Z
dc.date.available2015-04-23T12:39:49Z
dc.date.issued2015
dc.description.abstractThis project examines the possibility of programming a humanoid robot tell a semi interactive bedtime story to a child. We interested in looking at the robot as a useful tool for some purpose, e.g. contributing to the social good, rather than a novelty. Following standard software engineering practices, we start with a problem definition and then transform the problem into a set of behavior requirements. We proceed to create a design and a prototype implementation of the behaviors based on the requirements. Finally, we evaluate the prototype and list all simplifying assumption, successes, limitations, and problems for future work. The behaviors are implemented in the humanoid robot NAO. We give a demonstration of the behaviors and invite the audience to provide feedback, e.g. brainstorming about improvements or ethical considerations. (Author abstract)en_US
dc.description.bibliographicCitationRyan, S. (2015). Robot, tell me a bedtime story. Retrieved from http://academicarchive.snhu.eduen_US
dc.digSpecsPDF/A-1ben_US
dc.format.extent76745 bytesen_US
dc.format.mediaTypeapplication/pdfen_US
dc.identifier.urihttps://hdl.handle.net/10474/2543
dc.language.isoen_USen_US
dc.publisherSouthern New Hampshire Universityen_US
dc.relation.requiresAdobe Acrobat Readeren_US
dc.rightsAuthor retains all ownership rights. Further reproduction in violation of copyright is prohibiteden_US
dc.rightsHolderRyan, Steven
dc.titleRobot, tell me a bedtime storyen_US
dc.typeConference Paperen_US

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