Robot, tell me a bedtime story

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2015
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Southern New Hampshire University
Abstract
This project examines the possibility of programming a humanoid robot tell a semi interactive bedtime story to a child. We interested in looking at the robot as a useful tool for some purpose, e.g. contributing to the social good, rather than a novelty. Following standard software engineering practices, we start with a problem definition and then transform the problem into a set of behavior requirements. We proceed to create a design and a prototype implementation of the behaviors based on the requirements. Finally, we evaluate the prototype and list all simplifying assumption, successes, limitations, and problems for future work. The behaviors are implemented in the humanoid robot NAO. We give a demonstration of the behaviors and invite the audience to provide feedback, e.g. brainstorming about improvements or ethical considerations. (Author abstract)
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